that looks quite slendid! you really got the tron-like atmosphere down on the inside there -- those neonish grids and floors and the cycles looks well done! (poor green cyclist, though!)
Haha, absolute greatness!
You really bring a new level of pixel-reality to Tron. The inner view is fantastic. I'm especially impressed with the level of graduating rise you show on the ramps. This actually feels like it has a lot of depth, and depth control like this takes talent.
My favorite parts are the yellow cyclist taking out green, and the kid walking away after playing for way too long.
OMG! what a great piece! I nvr watched the movie nor play the game, but I saw the demo before... your art really captures the atmosphere of the whole thing... I just luvvvv the interior! nice piece... excellent!
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Spencer Kelly visits the Royal Albert Hall to see a digital graffiti wall where you can virtual spray paint to your heart's content and email the results to yourself.
When it comes to community spirit, `Rushy is a shining example. From participating in devmeets, to providing positive encouragement to other artists, `Rushy can always be found demonstrating what it really takes to be a true deviant. It's without any hesitation that we are delighted to award the Deviousness Award for July 2009 to `RushyRead More
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~Those who throw stones... suck.~
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sweet work, ~multivitamin.
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You really bring a new level of pixel-reality to Tron. The inner view is fantastic. I'm especially impressed with the level of graduating rise you show on the ramps. This actually feels like it has a lot of depth, and depth control like this takes talent.
My favorite parts are the yellow cyclist taking out green, and the kid walking away after playing for way too long.
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~ design no jutsu! ~
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